![]() ![]() I didn’t know where they were going, I didn’t leave to follow, but probably a new village exchange. I once noticed surprise in the woods - wandering villagers. On the other hand, helping could be made easier: ![]() I have helped villagers in my area by buying from them "useless" goods, that I take to the west, where I buy armors, weapons, and fur/woolen clothing for them. You select a product, and the person retrieves it for you. "? You could choose a topic from the menu: clothes, weapons, furs. I also thought that trading could be made easier and faster. ![]() The tasks performed at their place could be similar to those in my own country. It would be good to trade with the Njerps as well, and if you want, you could jump on their side. I have also thought about the possibility of stealing a child and raised it as my own. Is a couple of good self-praises enough? On the other hand, someone from an enemy tribe is also good for me. I thought some criterion must be that your spouse sees you as a good hunter / fisherman. Thoughts/feedback/ideas are welcome, too. So basically I want to start by seeing if there is actual interest in this idea, because it's not something I would create solely for my own use. The player could, if they wished, imagine one of the "Maiden" NPCs in the village corresponded to the one talked about in the story. The mod could not actually create a new NPC, unfortunately, so this would be the closest it could achieve. ![]() one of the final steps would be to build a house nearby the village for the two of you to live in. The next task might be something like "Come to town wearing a full set of fur clothing, to show that you are self-sufficient." Then you'd trigger the next step in the story/quest, which would describe (via the F1 key) her noticing your styling wardrobe, and further conversation with her, now becoming somewhat flirtatious. The entry could then describe you and her having a throwing competition, which you barely won. This one would describe how she witnessed you felling the squirrel, and was impressed by your aim, and how you spoke for a while, etc. When you accomplished this, you would activate the next menu item, which would give you a new token with a new F1 entry. Such as, "fell a squirrel with thrown rocks near a village". Probably some warrior maiden would be the most apropos? It would then describe the first task needed to win her affections. There's be certain things you'd have to accomplish before reaching the next stage, though a lot of that would be left to player enforcement.įor example, the start item on the menu would give you a token, which when examined with F1 would describe the woman you were trying to woo, with a picture. The "quest" would essentially be a story told through the F1 key, where each stage of it would be a single menu item, and the entire mod would be contained within one menu. Inspired by Privateer's quest idea, I wanted to float the concept of a multi-stage "quest" mod in which you would woo, or otherwise prove yourself worthy of, a wife (or husband if interest was sufficient there'd be one version for each). ![]()
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